Order of War: Review

During the development of Bagration, the company Wargaming.Net I promised after the first game to release the second. But special, as they said, “for the West”. Then we still did not suspect that the publisher of this project would become herself Square Enix. Everyone was inhabited, halved and began to wait – because it was already clear that now the developers from Belarus have much more resources, and the new strategy was simply obliged to become even better.

A week before the official release portal Stopgame.ru received a disk with the final version Order of War and studied in detail the new game. Well, if it was possible Wargaming.Net surpass yourself?

On the Western Front.

If you remember (and if not, then common sense tells you this), the “Bagration Operation” was dedicated to. operations “Bagration”, the largest operation of World War II. The game took place in Belarus 20Bet Casino revisione, and Soviet troops drove German.

Sadly, but to the Western world, Europe and America, it is not particularly interesting where Belarus is located, what the Nazis did there, and what was the goal of this operation in general. His shirt is closer to the body, and therefore developers from Wargaming.Net V Order of War tell about the Western Front. With landing in Normandy and all parties.

Russian player can be indignant and snort. Tired, they say, with these “Days of de” and “flags of our fathers” – that neither the game, so the Americans save the world. But at Oow There is one grandiose dignity before the west is produced. There is no sweet and hated pathos here. After the death of the comrades, no one will fall to his knees and will not pass the cherished: “Not!”, The command does not say that our victory saved the world (as well as this galaxy, our entire universe and two parallel spaces), which was already on the verge of destruction. Everything is calm and historical. As Bagration was a good lesson in the history of domestic, and Oow – Foreign. True, I don’t know how the lack of liters of mean male tears in the United States will survive, but we just feel better without them.

However, if the star -breasted flag causes you nausea and dizziness, you can play the Germans on the Eastern Front. This is the second campaign. But it is not basic and in many respects copies what was in Bagration.

One genre, two games

The developers are positioning Oow As a new project, completely different from Bagration. When you just start playing, you are very surprised at such a position – it seems that only the graphics have changed.

As before, we do not have a global card like a series Total War, We cannot even build any buildings in battle. Here you are, dear commander, a set of troops – please defeat the enemy for them. However, reinforcements can be asked. There are glasses (read: money) for which detachments are bought or support is requested – artillery fire, air jurisdiction or reservation of landing.

Something similar was in World in Conflict. Here, even in the same way, they are divided into two windows and support windows. And, as in that great game, we get glasses either for control of important points, or simply by mission. The command gives a certain amount and asks not to go beyond its limits. After all, we must respect the money of American taxpayers.

Yes, this is the “Bagration” and Oow Similar. But by this principle, one can call Warcraft and Red Alert the same game. Just both of the last projects from Wargaming – In one genre.

Significant differences here with excess. In Bagration, almost all missions were built on how. There is one large level, mountain or low -end – it does not matter, there may be a small village on it, there is usually a forest around. Opposite us there is an enemy – he must be killed. And to do this, you must properly maneuver, occupy a height, choose the necessary troops. Everything was very difficult, constantly had to think about actions and react instantly. The enemy usually atrocities, and often had to replay.

Order of War He will not send us to a clean field. Small cities appeared on the local maps where Fritz could sit. The landscape has become more complicated-many hills, defensive positions, again buildings in several floors. Now the infantry can climb into the houses and become a headache for the attacker. Three detachments of rocket launchers hid this way – and the enemy would more like a shnaps and slap on the asses of maids of honor than to try to take a position.

Another look at the strategy

But all the innovations did not make the game more complicated than the “Bagration”. She is much simpler. However, this is not reproach to her, for Oow such a project that should not be difficult to pass. He is outside the category of complexity.

Imagine you are a conductor, and a brilliant orchestra gives you under the leadership. Worldwide and well -gifted musicians. Well, you are quite ordinary. The wand is in the hand, in the face of a notebook with notes, and someone whispers in the ear: “Start. “And you make a wave, even if not quite skilled, but the music is already flowing, it is already pouring.

How much your merit is that Mozart rattles from the pipes, breaks out of the cello, splashes out of the piano? You lead the process: while your hands move, the symphony sounds. It is worth stopping, the rest and the rest. But put in your place any other, and the musicians will continue to play exactly the same. Nothing will change.

IN Order of War handle strong troops, the command clearly says, What you need to do it, and you only have to execute the order. The caring authorities even Show, where and how to attack. You just highlight the soldiers and send them to battle. Just like that, of course, you won’t get victory, you will have to “move your hands correctly”, not by the notes. But no one expects special tactical delights from you.

And even if you decide that you all know better than the command, let the troops differently, and then lose them, they will not let them lose right away. They will scold you a little and immediately send you reinforcement.

Why developers have such an approach? Just in front of us is not quite a classical strategy, it is rather a large -scale military cinema. And the rate here is precisely for cinematography. Moreover, the point is not even in the “chip” of the same camera that can give out interesting angles. The entire gameplay is built on entertainment. One mission from the “landing in Normandy” what is worth. You don’t have to think at all, we just move the infantry in the right direction, but how spectacular everything looks. Remember the same historical event in Company of Heroes? So-there was some kind of parody there. Five Americans, ten Germans, one machine gun. Here everything is large and just as beautiful – the graphics are one of the best in strategies.

And almost all missions consist of a dozen different scands. First we storm the beach, then we knock the Germans from the protective positions and capture the guns, then they give us under the leadership of the tanks, follow the city and hold it. Between each action – a small fold on the game engine with beautiful effects and comments of the chief general. In a simple and affordable form, he explains what we did, and how it helped the entire onset.

War performances

Moreover, almost every mission is very different from another. We are greeted by a tactic style campaign in real time like Company of Heroes. At night, two paratroopers are abandoned into the rear of the enemy, and with their help you need to capture the bridge to open the way of the offensive. But further, for example, there will be a mission, where we have thirty or forties under the command of detachments, and it is necessary to repel not some lonely bridge there, but about five key points. At the same time, Fritz rushes from all over the map, and it must be ahead of it, act extremely quickly, exclusively correctly. Another battle is already more calm, where you do not need to rush, but you only should hold the height and break the escort of the Germans.

And yet the main thing is the beautifulness of these battles and the sensations that you get when you conduct a fight. In one of the missions, we will be entrusted to help the detachment of soldiers. The infantrymen occupied the height and settled in a tiny fortress, tanks from all sides attack them, they are thrown with grenades, they are somehow held, and our equipment rushes at all in pairs, and the paratroopers jump out of the plane, so that they help them to help. And now the “ring” of Fritz literally fetters the poor fellow, as we keep up and prevail in time. Like in a movie, damn it!

Here even the videos before the missions exemplary. I would set them as an example of absolutely all strategies. Even Red Alert cinema-stations cannot compete with them. In the video review, which will soon appear on Stopgame.ru, we will definitely show them.

Real strategy

I thought for a long time about what to put the game: “commendable” or “amazing”. Oow Beautiful, spectacular, juicy. But I lacked strategic depths. The local tasks easily clicked like seeds. And “Bagration” because it is closer to me.

I thought, I thought, and before writing the article I already decided to check the network mode. Just on the 18th, the first players on the server appeared. Moreover, the developers said that the multiplayer is good and they really like him.

It all starts quite simple-one card, two players, about 7-8 points on the map. Who controls them, he receives more resources. Captured everything – won. Initially, each has two tank detachments and one infantry. But you can cause reinforcement and already from the first seconds to form an army.

Reinforcement does not appear suddenly from the air, it leaves the edge of the map. And here a lot depends on what points we occupy. If we have a position in the lower left corner of the card, then almost here there will be new tanks after calling. The enemy cannot boast of this, and he has to drag the troops from his point. True, if he squeezes us out of here, then the soldier will immediately order, and we will have to scratch the beard and with the look of a smart strategist to come up with a counter -off plan.

So we are fighting – no complex rules. The local ones are very reminiscent of those that were in World in Conflict in the battles of one on one.

When the enemy drags artillery to my village, sends tanks and infantry to storm, and I hastily put machine gunners into buildings, try to hide the equipment for houses and throw cheap soldiers under the caterpillars so that they died, but did not give an enemy to get to the point very quickly – this isEverything is so exciting that there is simply nothing to compare with.

But so much action occurs only in one position, north you have to fight for another, west you yourself to beat off and try to break the defense of the enemy.

You need to change a dozen tactics in one battle. The enemy dragged anti -aircraft guns to his troops, and it will not be possible to knock it out from the point of aviation. He placed on the hill of the howitzer and surrounded them with infantry in the trenches – how to destroy them? Constantly have to solve complex problems, and set your own before the enemy.

I do not want to seem too loud, but this is almost the best multiplayer in strategies. A good set of troops, interesting maps (each special and curious in its own way) and hundreds of tactics. It’s even difficult for me to evaluate now the whole scope.

Here after meeting with the network mode, I did not have to think about the assessment anymore – unequivocally “amazing”. There is a beautiful campaign here: with magnificent screensavers, historical explanations and juicy battles. And a powerful multiplayer where only real strategists can fight.

Therefore, I thoroughly advise you to buy a license and go on battle with other players. All real strategists will be satisfied. Moreover, c Order of War There is a good rating system, title and visual “buns” like shoulder straps. Well done, Wargaming.Net, What else to say?

Pros: spectacular battles;beautiful graphics;screensavers;Deep strategic regime.
Cons: A simple campaign for those who wanted to play a difficult strategy;changing the speed of the chamber.

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